The second work I chose is a wearable device called an Oculus Rift. The software, Phantom, was created by Daniel Steegman Mangrané in partnership with ScanLAB in London. It is a virtual environment of the heart of the Mata Atlântica rainforest in southern Brazil. The virtual world was created by capturing the area of the rainforest using 3D laser-scanning software. The user puts the mask on their face from above, and the simulation advances you in the direction you decide to walk. The artist takes inspiration from Brazilian anthropologist Eduardo Viveiros de Castro's idea of "perspectivism," the indigenous assumption that all things are human and the actual existence of something is based on perspective. With this philosophy, there are no fixed objects, and the Phantom is meant to capture the dynamic relationships between objects in the rainforest: trees, grass and dirt. This software was created to demonstrate that art is not entirely fixed, but is instead based on experience. The technology is in the beginning stages for this device, but the applications are endless. Medical, deep sea diving and astronaut training, flight and roller coaster simulation, exploration without having to travel (virtual tourism), and recreational sports. It could also be used to view 3D artwork made to be seen in a digital space. The work is using the new technology of virtual reality as its form.
Sunday, May 10, 2015
Museum Essay #3
The second work I chose is a wearable device called an Oculus Rift. The software, Phantom, was created by Daniel Steegman Mangrané in partnership with ScanLAB in London. It is a virtual environment of the heart of the Mata Atlântica rainforest in southern Brazil. The virtual world was created by capturing the area of the rainforest using 3D laser-scanning software. The user puts the mask on their face from above, and the simulation advances you in the direction you decide to walk. The artist takes inspiration from Brazilian anthropologist Eduardo Viveiros de Castro's idea of "perspectivism," the indigenous assumption that all things are human and the actual existence of something is based on perspective. With this philosophy, there are no fixed objects, and the Phantom is meant to capture the dynamic relationships between objects in the rainforest: trees, grass and dirt. This software was created to demonstrate that art is not entirely fixed, but is instead based on experience. The technology is in the beginning stages for this device, but the applications are endless. Medical, deep sea diving and astronaut training, flight and roller coaster simulation, exploration without having to travel (virtual tourism), and recreational sports. It could also be used to view 3D artwork made to be seen in a digital space. The work is using the new technology of virtual reality as its form.
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Brittney,
Museum Essay #3
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You chose great pieces to write about here Britanny and did a very good job describing them. I wish at the end of your essay you tied them together a bit- what do these works say about the past forms going into the future? We'd love to hear more of your thoughts!
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